Ten years designing software. Now designing how people learn to use it.

Learning design and UX turn out to be the same craft pointed at different problems: ask the right questions, remove the friction, build the thing that actually helps someone do the thing. Here are the projects, and the notes I made working it out.


Learning design

Scenario-based modules, microlearning, and performance support — built around what someone needs to do, not what they need to be told.

  • Articulate Storyline & Rise
  • Scenario & branching design
  • Performance support
Four case studies

UX & product

A decade across SaaS products, agencies, and internal teams, turning complex workflows into something a person can actually move through.

  • Product & interaction design
  • Research & discovery
  • Design systems
Five case studies

Writing

Notes made while working something out, rather than after.

All writing