Canvas: a multi-view QA tool to simplify creative review
- My role
- Lead designer
- Responsibilities
- End-to-end UX & UI, stakeholder management, user testing
- Collaborators
- Production leads, engineering, PM, SLT
- Timeline
- 6 weeks
Overview
Our production teams were using a single-deliverable review view — not ideal for reviewing creative campaigns as a set. To QA multiple assets, they used time-consuming workarounds.
I led the design of Canvas, a multi-view QA tool that improved review speed by around 25%, reduced repeat errors, and quickly became the go-to solution for internal and client-facing teams. We shipped the MVP in under six weeks.
The problem
The existing QA tool only supported 1-up viewing, which meant campaigns had to be reviewed one deliverable at a time — even though consistency across deliverables was the whole point. This caused repeated brand errors, manual workarounds like screenshots and third-party tools, slower QA, and growing frustration for internal teams.
Discovery & prioritisation
Stakeholders had a long wish-list, but our timeline was short.
I worked with the project engineer to evaluate features by technical effort vs. user value, and proposed a tightly scoped MVP. I collaborated closely with:
- QA teams to understand pain points
- Engineers to validate feasibility
- PM to align on priorities and communication
- QA analyst to write acceptance criteria
I also ran a light competitor analysis across canvas tools and creative review tools. There was plenty of crossover with canvas tools like Figma and Miro, and review tools like Frame.io — but nothing combining the two into a proper review experience within a canvas.
Some of our considerations were:
- How to handle large-scale projects with 200+ assets
- Page load performance and UI clarity when displaying many assets
- Integration of the existing 1-up and version compare with this new tool
- Defining the naming and product positioning of a brand new tool
Key design decisions
Internal feedback from the QA and production teams shaped the MVP. We determined that the maximum useful number for reviewing together was around 12 assets, and that global player controls for video would be genuinely useful. Other decisions included:
- No new components: used existing panel UI to reduce dev lift
- Deliverable order: matched Canvas layout to left-panel order for intuitive scanning
- Ruler tool: added after hearing users were installing Chrome extensions to measure assets
- Draggable layout: let QA teams visually group and compare assets with ease
Outcome
- Shipped the MVP in under six weeks
- Reduced QA time by around 25%
- Replaced manual QA workarounds
- Became a core tool for both internal QA and client-facing production workflows
- Provided a foundation for ongoing iteration and refinement
Reflection
Canvas was a classic “tight scope, high impact” win. But more than that, it showed how aligning early on priorities, bringing stakeholders along with transparency, and designing within constraints can result in something simple, powerful, and widely adopted.
I’m currently working on the next iteration of this feature, to incorporate 1-up view, version compare, and adding revisions within the same view.